3D model of a lab room
Lab room modelled in 3D from geometric primitives, with textures and lighting. Public repository with screenshots.
Image gallery2
Problem
Represent a room and its equipment realistically in an interactive graphics environment.
Solution
Assembly of primitives (cubes, spheres, cylinders) with textures and lights in Processing, plus interactions to manipulate the scene.
My role
Project published on my GitHub.
Features
- Furniture and equipment modelled with geometric primitives
- Textures and lighting
- Moving objects, changing textures and colours, controlling the lighting

